9.45
Gilgamesh, Demi-God

Gilgamesh, Demi-God

Extremely powerful. One of the strongest cards in the format.

9.4
General of Infamy

General of Infamy

Extremely powerful win condition, especially when multiple copies are drafted.

9.3
Fenrir, Endbringer

Fenrir, Endbringer

Very easy to play, controls the board, can hit enemy leader. If in Vengeance, can be manually evolved to deal ten damage to enemy leader.

9.2
Rouge & Verte, Werekin

Rouge & Verte, Werekin

This card can completely answer almost every board by itself while dealing damage to the enemy leader. Also synergises strongly with many cards from the class

9.2
Flame and Glass, United

Flame and Glass, United

Extremely powerful when played on Turn 6 and is extremely difficult for the opponent to answer cleanly. Can win the game by itself.

9.05
Hervör

Hervör

Very powerful at all stages in the game. This card does almost everything you could want in this format.

8.7
Mono, Garnet Challenger

Mono, Garnet Challenger

It's worthwhile trying to draft a deck that can evolve at least 5 times, as this card is very powerful after that point.

8.6
Chaotic Chimera

Chaotic Chimera

Dependent on draft but one of the strongest payoffs

8.6
Elena, Defier of Destiny

Elena, Defier of Destiny

All of the cards you can get with this card's effect are quite strong. In addition, the evolve effect can be useful at every stage of the game.

8.55
Hypodermic Devil

Hypodermic Devil

One of the strongest 2-cost followers that supports both Machina and Evolve synergies.

8.55
Diabolus Hedone

Diabolus Hedone

Good card even without Wrath active. However, with Wrath active, it becomes extremely game changing.

8.5
Oceanus, Shifting Radiance

Oceanus, Shifting Radiance

This card singlehandedly secures you the early game, while being playable at all points of the game.

8.5
Odin, Advent of Ragnarok

Odin, Advent of Ragnarok

Very strong accelerate effect that later transitions to a discounted and very powerful tempo follower.

8.45
Hope-Chained Devil

Hope-Chained Devil

Strong stats, draws cards, does damage to enemy leader and clears the enemy board. Very strong.

8.45
Ruler of Retribution

Ruler of Retribution

Even without evolving 5 times, it can be played from hand as a removal option that heals leader for three. Drawing the 1-mana 10/10 is extremely strong in the late game as well.

8.4
Nacht, Blood Huntress

Nacht, Blood Huntress

If you evolve this card, you need to be careful not to deck out. Overall, just a good card even if you never evolve it.

8.4
Asuka & Shiori, Twins

Asuka & Shiori, Twins

Very powerful resource card that is significantly stronger when you have more evolve points than the opponent

8.4
Crimson Talonstrike

Crimson Talonstrike

Great resource card that gives you two 1/1 followers, with a bonus effect if you manage to reach under 10 cards in deck

8.35
Doublame, Seeker of Beauty

Doublame, Seeker of Beauty

Strong 2-cost follower with no downside. Very strong in the early game.

8.3
Benevolent Mother

Benevolent Mother

Great card for Natura decks. It can answer many boards while developing your win condition. The evolve effect when achieved is also fairly strong for only 4pp.

8.3
Chronos, Time Tuner

Chronos, Time Tuner

One of the most powerful cards after Turn 10, but many games don't go that long, and even if they do, there's no guarantee you will draw this card at the same time. The evolve effect can be strong against certain classes, especially Portal, which relies on high-cost cards to swing the game.

8.3
Twofold Grace

Twofold Grace

One of the best 2-cost followers you can play early game. It's also especially good with shadow cards

8.25
Garnet Rondo

Garnet Rondo

The base effect is already good, but the secondary effect is extremely strong.

8.25
Desert Wanderer

Desert Wanderer

Good stats for a 2-cost follower. One of the best cards to enable Natura Synergies, since it gives you trees without needing to give up tempo.

8.25
Anarchy Lizard

Anarchy Lizard

Good stats with Ward effect. The last words allows your followers to clear enemy followers without evolve points. Its evolve effect is also exceptional, giving 12/8 in stats.

8.2
Lian & Alfie, Hunters

Lian & Alfie, Hunters

Strong card at all points of the game, particularly after 5 evolutions have been achieved.

8.2
Nightmaker

Nightmaker

Good tempo card, can attack leader, and synergises with machina and evolve cards.

8.2
Kyrie, Fragment of Hope

Kyrie, Fragment of Hope

Good at all stages of the game and particularly powerful with evolve point due to the play point recovery effect.

8.15
The Princess Express

The Princess Express

The flexibility to pick whichever option is better for your situation is great. Medusa is very strong when played on curve especially due to Medusiana, which is very powerful removal.

8.1
Devilish Nurse

Devilish Nurse

Helps to trigger Wrath condition and draws two cards while only being slightly understatted. Very strong resource card.

8.1
Buller, Child of Evil

Buller, Child of Evil

Can be drafted regardless of any other synergies. Extremely powerful when under 10 cards left in deck.

8.1
Feena, Victorious and Just

Feena, Victorious and Just

Good resource card which ensures your early game curve.

8.1
Red-Hot Gossip

Red-Hot Gossip

A removal effect that searches a machina follower at the minimum. With enough evolves, the value becomes much higher.

8.1
How to Train Your Bat

How to Train Your Bat

Very strong resource card with the ability to help reach Wrath condition. It can also allow you to recover an evolution point.

8.1
Grimnir, Divine Stormspear

Grimnir, Divine Stormspear

Played early game with evolve point to reset the board and deal damage to enemy leader. Pretty difficult to get full value from this card in most drafts

8.1
Goddess of Compassion

Goddess of Compassion

All of this card's effects are possible. However, you should take care when fusing 3 cards as this will be a significant investment of resources.

8
Vampire Croupier

Vampire Croupier

Pretty great card for achieving Wrath with decent payoff.

8
Scorpion Colossus

Scorpion Colossus

Despite its high cost, this is a very high value follower as it can immediately remove an enemy follower and forces the opponent to clear. It also does 5 face damage in a majority of situations, which progresses your lethal plan.

8
Fallen Angel's Blessing

Fallen Angel's Blessing

Both choices are fairly strong for their cost. Evolution point recovery or 4 healing are both very strong effects especially with their strong statline.

8
Mastema, Dark Temptress

Mastema, Dark Temptress

Very strong if you can reach the wrath condition. Otherwise, this card sucks.

7.9
Smiting Shower

Smiting Shower

Strong removal for its cost. Flexibility to do 5 damage to enemy leader is sometimes quite helpful

7.9
Lawful Evil

Lawful Evil

Generally safe to pick this card early on to enable the possibility of the under 10 cards in deck condition. It's good enough even if you don't get the right draft.

7.85
Steppe Soldier

Steppe Soldier

Is strongest in the early game where the +1/1 buffs are more impactful. However, is good at most points of the game.

7.85
Gunnlod's Hide-and-Seek

Gunnlod's Hide-and-Seek

Very powerful stats for 5 mana but gets progressively worse as the game progresses. Good with Blood due to wrath compatibility.

7.85
Blau, the Valkyrie

Blau, the Valkyrie

Very strong and reliable removal in the midgame while leaving a follower that the opponent has to destroy later.

7.85
Seraph of Sin

Seraph of Sin

Good stats with useful effect to search for powerful neutral spells drafted

7.85
Aldis, Stylish Saint

Aldis, Stylish Saint

Strong at contesting board states and can evolve to heal your leader for 4.

7.8
Temptress of the Cups

Temptress of the Cups

Flexible follower that helps answer the board while healing your leader and achieving the Wrath condition

7.8
Hell's Heartbreaker

Hell's Heartbreaker

Safe card to draft early that can help to enable the under 10 cards in deck condition

7.8
Bloodsmith

Bloodsmith

Good stat line that can remove an enemy threat without using evolve. Sets up vengeance effects for a large swing the following turn.

7.75
Bolt Devil

Bolt Devil

High cost follower with an appropriately strong effect if you can reach that point in the game.

7.75
Relic Hunter

Relic Hunter

Good resource card with flexible usage patterns

7.75
Archdemon's Heir

Archdemon's Heir

Very strong 2-cost due to its flexibility. The 0/1 follower also interrupts random target removal.

7.7
Angel of Darkness

Angel of Darkness

A 2/2 follower with Rush. The evolve effect is a bonus, usually good vs Dragon

7.7
Waterwing Demon

Waterwing Demon

You can usually draft this card safely. It's a flexible card that can be used for removal and to attack enemy leader.

7.7
Dice Devil

Dice Devil

Has pretty good stats for a 2-cost follower. Helps you get to wrath, and has a good healing effect.

7.7
Milnard, Demon Butcher

Milnard, Demon Butcher

Decent even for 5 cost. Has potential to be extremely good if drawn when only 10 cards remain in your deck

7.7
Weapon Tamer

Weapon Tamer

Good card for enabling machina and wrath synergies. Can be viewed as both a 1pp and a 2pp follower.

7.7
Silver Snipe

Silver Snipe

Very cheap removal with the ability to do damage to the enemy leader in the late game.

7.65
Ruins of Aiolon

Ruins of Aiolon

Strong synergy card. Doesn't do anything by itself but can enhance a machina draft significantly

7.6
Sanguine Night

Sanguine Night

It's a cycle card that can situationally cost only 1 mana, while potentially allowing for the under 10 cards in deck draft

7.6
Blood Pact

Blood Pact

Simple and effective resource card

7.6
Snow, Pureheart Sage

Snow, Pureheart Sage

1 health can make this card a little weak to certain cards, but considering it draws you a card and has a strong evolve effect, it's situationally very strong

7.6
Razory Claw

Razory Claw

Good finisher card. Flexible and can be used as emergency removal too.

7.6
Order Eternal

Order Eternal

A strong reset option but still gives the opponent priority to set up their board again.

7.55
Angel of War

Angel of War

While a good card on paper, it can sometimes clog your hand with amulets.

7.55
Meddling Angel

Meddling Angel

Depends on the class you are drafting. Oftentimes just a 3-cost with a 3/3 statline.

7.5
Naterran Peace

Naterran Peace

Strong to enable Natura Synergies and can draw you a card by itself. In a synergistic draft, healing 2 is also quite strong.

7.5
Pain Everlasting

Pain Everlasting

When you pick this card, you should consider how you intend to continue the rest of your draft so that you can get a more beneficial effect than your opponent if you have to play this later.

7.5
Let's Feast, in Style!

Let's Feast, in Style!

Can snowball in the early game while being cheap cycle in the later stages.

7.5
Fear's Disciple

Fear's Disciple

Generically strong early game card that gets worse in the mid and late game

7.5
Demon of the Keys

Demon of the Keys

Helps you achieve the wrath condition and has a fairly strong evolve effect.

7.45
Valkyria Lance

Valkyria Lance

Usually an easy to use card that can make your neutral followers more useful and thin your deck. Better with Shadow cards

7.45
Technolord: Origin

Technolord: Origin

Can be good with a Machina draft, but requires setup for the effect to damage enemy leader.

7.45
Hoverboard Speedster

Hoverboard Speedster

Susceptible statline due to only having 1 health. However, it draws a card and has a good evolve effect.

7.4
Provisions Aplenty

Provisions Aplenty

It's a reasonably efficient cycle card, but is negative tempo to use. Often the target for Meddling Angel

7.4
Journey to the Past

Journey to the Past

Requires set-up to be effective, but with the right situation and draft can be very strong.

7.35
Wicked Collector

Wicked Collector

Minus tempo but automatically draws you a card where the stat increase can be quite strong.

7.35
Metallic Bat

Metallic Bat

Card has machina and evolve synergies, but is a little harder to get value with

7.35
Isunia's Reconstruction

Isunia's Reconstruction

Very good when going second, but worse when going first. Healing 4 is very strong, and being able to replace cards in your hand is valuable.

7.3
One Reminder

One Reminder

Decent cycle cards with some machina synergies

7.3
Vampire Liberated

Vampire Liberated

If drafted early, can commit to drafting to the under 10 cards in deck condition.

7.25
Avnas

Avnas

Situationally useful card but not particularly flexible.

7.2
Warped Fusion

Warped Fusion

Only draft if aiming for the under 10 cards in deck condition, this is a card that is very bad in the mid and late game.

7.2
Instinctive Rampage

Instinctive Rampage

Situationally useful card. Generally becomes weaker in the late game, even though it may be able to damage the enemy leader.

7.15
Instigator of Discord

Instigator of Discord

A 2-cost follower with a strong evolve effect. While it doesn't gain any bonus stats on evolve, it can be useful in the early game to steal an opponent's follower. Is a bad draw in the late game without evolve points remaining.

6.8
Rivaylian Outlaw

Rivaylian Outlaw

Good for a 1-cost follower but needs synergies to be worth drafting

6.6
Master of the House

Master of the House

Average card without being in vengeance. The vengeance effect is underwhelming if not done early as well.

6.6
Dark General

Dark General

Underwhelming without Vengeance, but can steal games away when your opponent isn't careful.

6.5
Gadel, Ravenous King

Gadel, Ravenous King

Very poor tempo, can lose you the game. On the other hand, if you can find an opportunity to use it, it can still draw you two cards, and in an emergency, can heal you.

6.5
Bloody Session

Bloody Session

While the card can be quite powerful in certain situations, it can also be challenging to have two Blood followers on board to activate the effect in the first place, especially if the opponent actively tries to deny you the opportunity to use this card.

6.5
Grasping Spider

Grasping Spider

Must draft specifically so this card is playable.

6
Case Cracked

Case Cracked

Unreliable card that is often minus tempo or unplayable.

6
Harbinger of the Night

Harbinger of the Night

Situational healing option

5.5
Altaia, Angel of Judgment

Altaia, Angel of Judgment

Needs an evolve point to be good

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