9.45
Gilgamesh, Demi-God

Gilgamesh, Demi-God

Extremely powerful. One of the strongest cards in the format.

9.35
Bun & Bar, Partners in Crime

Bun & Bar, Partners in Crime

Extremely strong card that invalidates the opponent's early game and gives you the advantage instead.

9.2
Alwida, Marine Czarina

Alwida, Marine Czarina

Very flexible and powerful card at all stages of the game. Can be used as a powerful finisher that is difficult for the opponent to avoid

9.2
Flame and Glass, United

Flame and Glass, United

Extremely powerful when played on Turn 6 and is extremely difficult for the opponent to answer cleanly. Can win the game by itself.

9
Wee Greatsword Warrior

Wee Greatsword Warrior

This card is practically always good and the ability to heal your own leader while damaging the opponent's is unmatched

8.9
Fearful Fighter

Fearful Fighter

The opponent must answer this or lose immediately

8.75
Swashbuckling Steel

Swashbuckling Steel

If your opponent is unable to clear your previous followers, then this card can win the game by itself instantly. However, it can be played at any time and be a very powerful threat.

8.7
Invisible Soldier

Invisible Soldier

Powerful at all stages of the game with all Enhance effects viable. Can be a strong finisher in the late game

8.65
Roland the Faultless

Roland the Faultless

Usually pretty easy to get more than 3 evolves for the fanfare effect. The evolve effect is also a nice bonus.

8.6
Elena, Defier of Destiny

Elena, Defier of Destiny

All of the cards you can get with this card's effect are quite strong. In addition, the evolve effect can be useful at every stage of the game.

8.5
Odin, Advent of Ragnarok

Odin, Advent of Ragnarok

Very strong accelerate effect that later transitions to a discounted and very powerful tempo follower.

8.5
Oceanus, Shifting Radiance

Oceanus, Shifting Radiance

This card singlehandedly secures you the early game, while being playable at all points of the game.

8.4
Asuka & Shiori, Twins

Asuka & Shiori, Twins

Very powerful resource card that is significantly stronger when you have more evolve points than the opponent

8.35
Brothers' Pride

Brothers' Pride

Low cost removal with exceptional scaling. Can clear almost any follower in the late game while drawing a card for only 1pp.

8.3
Twilight and Silver

Twilight and Silver

Extremely strong resource card that scales well into the late game.

8.3
Fleet Tigress

Fleet Tigress

Exceptional natura card that can be used in any deck, considering its healing and pp recovery.

8.3
Benevolent Mother

Benevolent Mother

Great card for Natura decks. It can answer many boards while developing your win condition. The evolve effect when achieved is also fairly strong for only 4pp.

8.3
Bayleon, Shining Sovereign

Bayleon, Shining Sovereign

Pretty good card, as long as you drafted some natura cards. Ideally, don't play this card until you can evolve it.

8.3
Twofold Grace

Twofold Grace

One of the best 2-cost followers you can play early game. It's also especially good with shadow cards

8.3
Chronos, Time Tuner

Chronos, Time Tuner

One of the most powerful cards after Turn 10, but many games don't go that long, and even if they do, there's no guarantee you will draw this card at the same time. The evolve effect can be strong against certain classes, especially Portal, which relies on high-cost cards to swing the game.

8.25
Despotic Pawnmaker

Despotic Pawnmaker

The evolve effect is extremely strong and synergises with the entire class

8.25
Anarchy Lizard

Anarchy Lizard

Good stats with Ward effect. The last words allows your followers to clear enemy followers without evolve points. Its evolve effect is also exceptional, giving 12/8 in stats.

8.25
Desert Wanderer

Desert Wanderer

Good stats for a 2-cost follower. One of the best cards to enable Natura Synergies, since it gives you trees without needing to give up tempo.

8.2
Kyrie, Fragment of Hope

Kyrie, Fragment of Hope

Good at all stages of the game and particularly powerful with evolve point due to the play point recovery effect.

8.15
Charlemagne, Great Unifier

Charlemagne, Great Unifier

It's reasonably flexible due to having free evolution. It also makes your neutral followers better, seems good for a two cost follower

8.1
Dashing Duelist

Dashing Duelist

Draws a card, has a good evolve effect and even recovers evolve points.

8.1
Goddess of Compassion

Goddess of Compassion

All of this card's effects are possible. However, you should take care when fusing 3 cards as this will be a significant investment of resources.

8.1
Feena, Victorious and Just

Feena, Victorious and Just

Good resource card which ensures your early game curve.

8.1
Grimnir, Divine Stormspear

Grimnir, Divine Stormspear

Played early game with evolve point to reset the board and deal damage to enemy leader. Pretty difficult to get full value from this card in most drafts

8.05
Brutish Buccaneer

Brutish Buccaneer

Strong tempo play, especially on turn 5 where it can destroy an enemy follower and then end the turn as a 7/7

8.05
Rogers, Ruler of the Seas

Rogers, Ruler of the Seas

Very efficient card, even without drafting many synergies. Of course, its true strength is unleashed in a synergistic draft.

8.05
Dei, Master Spy

Dei, Master Spy

Very flexible card. Consider all the possible effects before using the effects.

8.05
War-Weary Demolisher

War-Weary Demolisher

Strong statline and can completely clear an opponent's board without using an evolve point.

8
Fiery Strike

Fiery Strike

Flexible card that can be utilised in different ways depending on how many cards you want to fuse.

8
Rosalie, Enduring Hope

Rosalie, Enduring Hope

Both versions of this card are playable depending on the situation. It can be used to cycle cards in the early game, to protect your leader or even to deal storm damage to the enemy leader.

8
Thunderswift Grace

Thunderswift Grace

Reasonable removal option in the early game that provides a strong follower after the initial cast. Good both early and late game.

8
Fallen Angel's Blessing

Fallen Angel's Blessing

Both choices are fairly strong for their cost. Evolution point recovery or 4 healing are both very strong effects especially with their strong statline.

7.95
Princess of Gratitude

Princess of Gratitude

It has good stats for a 2 cost follower, draws a card and even has a decent evolve effect.

7.9
Fox Spearman

Fox Spearman

Has few downsides as it draws a card for 1pp in any deck with natura synergies.

7.9
Smiting Shower

Smiting Shower

Strong removal for its cost. Flexibility to do 5 damage to enemy leader is sometimes quite helpful

7.9
Slaughtering Samurai

Slaughtering Samurai

Can be infinite value singlehandedly. It is the perfect keep for many mulligans, while having two good accelerate effects for when you can no longer summon him normally.

7.85
Aldis, Stylish Saint

Aldis, Stylish Saint

Strong at contesting board states and can evolve to heal your leader for 4.

7.85
Mercurial Mercenary

Mercurial Mercenary

Strong early game, as it can control the board without using evolve point

7.85
Seraph of Sin

Seraph of Sin

Good stats with useful effect to search for powerful neutral spells drafted

7.85
Steppe Soldier

Steppe Soldier

Is strongest in the early game where the +1/1 buffs are more impactful. However, is good at most points of the game.

7.85
Tristan, Triumphant Knight

Tristan, Triumphant Knight

A mix between being a resource card and a removal card. It can be manually evolved to draw three cards in some situations.

7.85
Blau, the Valkyrie

Blau, the Valkyrie

Very strong and reliable removal in the midgame while leaving a follower that the opponent has to destroy later.

7.85
Gunnlod's Hide-and-Seek

Gunnlod's Hide-and-Seek

Very powerful stats for 5 mana but gets progressively worse as the game progresses. Good with Blood due to wrath compatibility.

7.8
Leod, Light of the Moon

Leod, Light of the Moon

Good early game, even with manual evolution. With enough evolve synergies, also good in the late game.

7.8
Twilight Protector

Twilight Protector

A card that instantly replaces itself with a strong tempo evolve effect.

7.75
Lupine Crusher

Lupine Crusher

Scales well into the late game due to being a Natura 1pp 3/1 rush follower that can also draw a card

7.75
Untold Kick

Untold Kick

Efficient removal in the early game as it removes an enemy follower while providing you with a 1/2 follower. Later in the game, it can help cycle cards and efficiently control the enemy board without using any pp.

7.75
Palace Knight

Palace Knight

Provides a good amount of stats for its cost and scales well into the late game.

7.75
Loyalty's Reward

Loyalty's Reward

Very cheap cost and can help snowball games early.

7.75
Relic Hunter

Relic Hunter

Good resource card with flexible usage patterns

7.7
Marc, Gregarious Swordsman

Marc, Gregarious Swordsman

Vulnerable statline as a follower early game, but can act as extremely effective removal that can scale into the later stages of the game.

7.7
Tears of Tribulation

Tears of Tribulation

Reasonable stats for early game and ability to heal in the mid and late game.

7.7
Angel of Darkness

Angel of Darkness

A 2/2 follower with Rush. The evolve effect is a bonus, usually good vs Dragon

7.7
Felpurr Maid

Felpurr Maid

Very strong removal option with a strong Enhance 6 effect that can destroy most enemy boards while leaving a follower that must be answered by the opponent

7.7
Monika, Chronoshift Admiral

Monika, Chronoshift Admiral

Good early game to build Rally count. Its last words effect can be extremely strong with the right followup, and in some cases, impossible for the opponent to answer.

7.65
Send In the Troops

Send In the Troops

At all points of the game allows you to improve your hand for minimal play point cost, especially when discarding token cards.

7.65
Bladerights Hero

Bladerights Hero

Reliant on having more evolve points to be truly good, which generally requires you to start second.

7.65
Ruins of Aiolon

Ruins of Aiolon

Strong synergy card. Doesn't do anything by itself but can enhance a machina draft significantly

7.6
Order Eternal

Order Eternal

A strong reset option but still gives the opponent priority to set up their board again.

7.6
Snow, Pureheart Sage

Snow, Pureheart Sage

1 health can make this card a little weak to certain cards, but considering it draws you a card and has a strong evolve effect, it's situationally very strong

7.6
Lightblade Wielder

Lightblade Wielder

Main problem with this card is that the 4/4 statline is fairly vulnerable despite being unable to be targetted by effects. It can be extremely awkward to play this card into some enemy boards

7.6
Seeker of Love

Seeker of Love

One of the better 1-cost followers due to immediately replacing itself with a 2 attack storm follower and having late game scaling after playing ten followers.

7.55
Meddling Angel

Meddling Angel

Depends on the class you are drafting. Oftentimes just a 3-cost with a 3/3 statline.

7.55
Angel of War

Angel of War

While a good card on paper, it can sometimes clog your hand with amulets.

7.5
Naterran Peace

Naterran Peace

Strong to enable Natura Synergies and can draw you a card by itself. In a synergistic draft, healing 2 is also quite strong.

7.5
Geirölul

Geirölul

Playable card with evolve synergies, but sort of underwhelming.

7.5
Tales of the Mundane

Tales of the Mundane

Consider your draft when selecting this card. While it is a strong resource card, it can sometimes be difficult to find a good timing to use this spell without losing tempo

7.5
Let's Feast, in Style!

Let's Feast, in Style!

Can snowball in the early game while being cheap cycle in the later stages.

7.45
Valkyria Lance

Valkyria Lance

Usually an easy to use card that can make your neutral followers more useful and thin your deck. Better with Shadow cards

7.45
Hoverboard Speedster

Hoverboard Speedster

Susceptible statline due to only having 1 health. However, it draws a card and has a good evolve effect.

7.45
Technolord: Origin

Technolord: Origin

Can be good with a Machina draft, but requires setup for the effect to damage enemy leader.

7.4
Journey to the Past

Journey to the Past

Requires set-up to be effective, but with the right situation and draft can be very strong.

7.4
Provisions Aplenty

Provisions Aplenty

It's a reasonably efficient cycle card, but is negative tempo to use. Often the target for Meddling Angel

7.4
Scorching Swordsman

Scorching Swordsman

Very difficult for the opponent to remove through combat, but extremely vulnerable to removal effects

7.35
Isunia's Reconstruction

Isunia's Reconstruction

Very good when going second, but worse when going first. Healing 4 is very strong, and being able to replace cards in your hand is valuable.

7.35
Troya, Nocturnal Scout

Troya, Nocturnal Scout

Strength is very dependent on your draft and your draws. It's either good or pretty bad

7.3
Icyclone

Icyclone

Can be difficult to utilise the effect. 1/4 statline is quite high for a 2-cost follower.

7.1
High-Minded Knight

High-Minded Knight

Too dependent on drafting and drawing neutrals at the right timing.

7.1
Knightly Thief

Knightly Thief

Able to contest every 2-cost follower, but scales poorly into the late game

7
Precious Memories

Precious Memories

1pp draw a card. If you have a lot of ambush followers, this card is fairly strong.

7
Vanguard Lancer

Vanguard Lancer

Can be okay in a draft with lots of card draw

6.8
Rivaylian Outlaw

Rivaylian Outlaw

Good for a 1-cost follower but needs synergies to be worth drafting

6.6
Oathless Knight

Oathless Knight

A split 2/2 is not bad as it gives 2 rally and can make certain forms of removal have an awkward time dealing with your board.

6.5
Countersolari Adept

Countersolari Adept

Low value card without drafting an aggressive deck or specific synergies.

6.3
Unbridled Fury

Unbridled Fury

Easier to play in practice than it looks on the surface, but can still be restrictive to play effectively.

6
Case Cracked

Case Cracked

Unreliable card that is often minus tempo or unplayable.

6
Harbinger of the Night

Harbinger of the Night

Situational healing option

5.5
Altaia, Angel of Judgment

Altaia, Angel of Judgment

Needs an evolve point to be good

5
Quickblader

Quickblader

One of those cards that seems better on paper than it really is. Outside of an aggressive draft, it eats up your resources for not that much benefit over other 1-costs.

2.5
Peerless Warrior

Peerless Warrior

In most cases where this card's effect is useful, you've probably already won the game, making it redundant

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