9.6
Oberon

Oberon

Extremely powerful finisher card that can do 16 damage by itself. The main downside is that it's pretty much impossible to play until turn 9.

9.5
Damian, Drillarm Battler

Damian, Drillarm Battler

Clearly broken card. Powerful at all points of the game. Only gets better with evolve synergies.

9.45
Gilgamesh, Demi-God

Gilgamesh, Demi-God

Extremely powerful. One of the strongest cards in the format.

9.2
Flame and Glass, United

Flame and Glass, United

Extremely powerful when played on Turn 6 and is extremely difficult for the opponent to answer cleanly. Can win the game by itself.

9.1
Bab'zz, Royal Commander

Bab'zz, Royal Commander

Good at all points in the game to pressure the opponent, heal your own leader and gain control of the board. Bounce cards are also effective.

9
Durga

Durga

Will mainly be played for 8 cost. Creates a huge board while being able to attack the enemy leader for 6.

8.9
Brave Fairy Knight

Brave Fairy Knight

Powerful 8 damage finisher that can be used as early as turn 7. Also very useful in the early game to control the board and provide you with fairies.

8.7
United Resolve

United Resolve

This card is really easy to use and has a powerful effect.

8.7
Forest Eater

Forest Eater

It can't brick your hand due to its accelerate effect. As a 7-cost follower, it's very strong at answering enemy followers while creating 10/10 in stats.

8.6
Elena, Defier of Destiny

Elena, Defier of Destiny

All of the cards you can get with this card's effect are quite strong. In addition, the evolve effect can be useful at every stage of the game.

8.6
Briarmaiden

Briarmaiden

A 2-cost follower with exceptional output at all stages of the game. Due to having a free evolve effect, it can easily control the board early game, while in the late game, it offers burn damage to the enemy leader.

8.5
Odin, Advent of Ragnarok

Odin, Advent of Ragnarok

Very strong accelerate effect that later transitions to a discounted and very powerful tempo follower.

8.5
Oceanus, Shifting Radiance

Oceanus, Shifting Radiance

This card singlehandedly secures you the early game, while being playable at all points of the game.

8.4
Asuka & Shiori, Twins

Asuka & Shiori, Twins

Very powerful resource card that is significantly stronger when you have more evolve points than the opponent

8.35
Prism Butterfly

Prism Butterfly

From turn 5 onwards, can be used as strong removal that might survive the initial attack.

8.35
Vanguard Tigress

Vanguard Tigress

The enhance effect allows this card to be used aggressively while clearing the enemy's board.

8.3
May, Budding Spring Wind

May, Budding Spring Wind

By drafting this card, it vastly improves your options over the course of the game as it can be searched from deck by playing 4 cards in one turn.

8.3
Benevolent Mother

Benevolent Mother

Great card for Natura decks. It can answer many boards while developing your win condition. The evolve effect when achieved is also fairly strong for only 4pp.

8.3
Twofold Grace

Twofold Grace

One of the best 2-cost followers you can play early game. It's also especially good with shadow cards

8.3
Ladica, Nature's Claws

Ladica, Nature's Claws

Pretty strong but reliant on drafing natura synergies.

8.3
Chronos, Time Tuner

Chronos, Time Tuner

One of the most powerful cards after Turn 10, but many games don't go that long, and even if they do, there's no guarantee you will draw this card at the same time. The evolve effect can be strong against certain classes, especially Portal, which relies on high-cost cards to swing the game.

8.25
Anarchy Lizard

Anarchy Lizard

Good stats with Ward effect. The last words allows your followers to clear enemy followers without evolve points. Its evolve effect is also exceptional, giving 12/8 in stats.

8.25
Desert Wanderer

Desert Wanderer

Good stats for a 2-cost follower. One of the best cards to enable Natura Synergies, since it gives you trees without needing to give up tempo.

8.2
Rain of Arrows

Rain of Arrows

Flexible card. Mainly used as its 3pp form which can clear almost any board while drawing a card. However, if aiming for the 8pp version, you need to plan ahead as it cannot fuse Neutral cards.

8.2
Aria, Dutiful Fairy

Aria, Dutiful Fairy

This card is just a very powerful 2-cost follower in terms of tempo.

8.2
Kyrie, Fragment of Hope

Kyrie, Fragment of Hope

Good at all stages of the game and particularly powerful with evolve point due to the play point recovery effect.

8.15
Great Fairy Dragon

Great Fairy Dragon

Don't be reckless with the fusion effect. It is, of course, very strong, but don't run out of cards by doing so.

8.1
Grimnir, Divine Stormspear

Grimnir, Divine Stormspear

Played early game with evolve point to reset the board and deal damage to enemy leader. Pretty difficult to get full value from this card in most drafts

8.1
Rafflesia Princess

Rafflesia Princess

A good two cost follower whose strength depends on if you started first or second in the game. Going second, this card can create unrivalled value for its cost.

8.1
Feena, Victorious and Just

Feena, Victorious and Just

Good resource card which ensures your early game curve.

8.1
Goddess of Compassion

Goddess of Compassion

All of this card's effects are possible. However, you should take care when fusing 3 cards as this will be a significant investment of resources.

8.1
Ageless Bystander

Ageless Bystander

The two 0-cost followers generated by the evolve can accelerate your cards played counter on any turn of your choice.

8.05
Windbloom Sylph

Windbloom Sylph

Very flexible and strong 2-cost follower that immediately draws a card and can evolve for free in the mid and late game while healing leader.

8.05
Warden of the Woods

Warden of the Woods

Good stats for a 3-cost and can search a discounted Wood of Brambles, which is still strong

8.05
Lycoris, Venomous Princess

Lycoris, Venomous Princess

The free evolve effect is not difficult to activate, so the card is able to draw a card and destroy an enemy follower easily. The evolve effect is usually good, but quite ineffective against classes such as Portalcraft.

8
Fallen Angel's Blessing

Fallen Angel's Blessing

Both choices are fairly strong for their cost. Evolution point recovery or 4 healing are both very strong effects especially with their strong statline.

8
Scavenger Scarab

Scavenger Scarab

Proactive card even without evolve. Evolve turns it into a strong resource card

7.95
Abby, Raging Axe

Abby, Raging Axe

Strong with evolve effect but doesn't really progress anything in this format

7.95
Wise Bear

Wise Bear

Despite costing 6, it's a strong tempo reversal tool that helps clear the opponent's board, heals your leader and damages their leader.

7.9
Smiting Shower

Smiting Shower

Strong removal for its cost. Flexibility to do 5 damage to enemy leader is sometimes quite helpful

7.9
Treasurefly

Treasurefly

Flexible card that provides a huge amount of healing in the late game

7.85
Steppe Soldier

Steppe Soldier

Is strongest in the early game where the +1/1 buffs are more impactful. However, is good at most points of the game.

7.85
Seraph of Sin

Seraph of Sin

Good stats with useful effect to search for powerful neutral spells drafted

7.85
Avatar of Growth

Avatar of Growth

Decent card without natura synergies. However, with natura syergies, this card becomes very strong.

7.85
Coldhearted Dark Elf

Coldhearted Dark Elf

Powerful cycle and finisher card, especially on turn 7 onwards.

7.85
Lily, Crystalian Brilliance

Lily, Crystalian Brilliance

Very strong 2-cost follower that protects your leader's health and has the option to transform followers with large statlines or powerful last word effects.

7.85
Aldis, Stylish Saint

Aldis, Stylish Saint

Strong at contesting board states and can evolve to heal your leader for 4.

7.85
Gunnlod's Hide-and-Seek

Gunnlod's Hide-and-Seek

Very powerful stats for 5 mana but gets progressively worse as the game progresses. Good with Blood due to wrath compatibility.

7.85
Blau, the Valkyrie

Blau, the Valkyrie

Very strong and reliable removal in the midgame while leaving a follower that the opponent has to destroy later.

7.8
Cutie Cat

Cutie Cat

Average statline but can attack the enemy leader. Has an evolve effect that can help clear the enemy board to make the attack on leader less punishable by the opponent.

7.75
Giant Hornet

Giant Hornet

Keep in mind that this can be manually evolved to attack face and clear enemy board at the same time. Scales well into the later stages of the game.

7.75
Lain, Bringer of Blessings

Lain, Bringer of Blessings

Replaces itself immediately and 1/3 statline is difficult to answer in the early game for some classes.

7.75
Loving Embrace

Loving Embrace

Strong card for natura drafts. Especially if Ladica is drafted.

7.75
Relic Hunter

Relic Hunter

Good resource card with flexible usage patterns

7.75
Flora Fairy

Flora Fairy

Good stats since the Fairy Wisp can be played immediately. It can also be saved to enable later combo plays.

7.7
Greenleaf Sprite

Greenleaf Sprite

Exceptional 1-cost follower that scales well into the mid-game. Also synergises with Natura.

7.7
Spiritbeam

Spiritbeam

Great card for natura drafts. Easy to get the healing effect.

7.7
Iris, Sky Spirit

Iris, Sky Spirit

Usually used as a cycle card with a 2/2 body.

7.7
Verdant Giant

Verdant Giant

Decent statline with good flexibility and ability to draw a card on death.

7.7
Angel of Darkness

Angel of Darkness

A 2/2 follower with Rush. The evolve effect is a bonus, usually good vs Dragon

7.7
Polar Warrior

Polar Warrior

Can be viewed as removal that scales as the game progresses. Can be manually evolved to do 4 damage to enemy leader.

7.65
Frightful Treant

Frightful Treant

Natura synergy card. Can be viewed as a resource card that can help control the board.

7.65
Beastfolk Gatherer

Beastfolk Gatherer

Very strong card for Natura decks due to being a 2/2 2-cost follower with a good evolve effect.

7.65
Ruins of Aiolon

Ruins of Aiolon

Strong synergy card. Doesn't do anything by itself but can enhance a machina draft significantly

7.6
Order Eternal

Order Eternal

A strong reset option but still gives the opponent priority to set up their board again.

7.6
Support Troop Elf

Support Troop Elf

The main downside is that this card cannot be used in the early game aggressively, but its ability to be used defensively and its flexibility in the late game are good.

7.6
Frostborn Princess

Frostborn Princess

Worthwhile to play once you have played at least 4 cards in the same turn.

7.6
Snow, Pureheart Sage

Snow, Pureheart Sage

1 health can make this card a little weak to certain cards, but considering it draws you a card and has a strong evolve effect, it's situationally very strong

7.55
Meddling Angel

Meddling Angel

Depends on the class you are drafting. Oftentimes just a 3-cost with a 3/3 statline.

7.55
Angel of War

Angel of War

While a good card on paper, it can sometimes clog your hand with amulets.

7.5
Michelle, Lone Psychic

Michelle, Lone Psychic

Can be viewed as a spell card that reduces enemy attack to zero so you can use a different follower to destroy it. It draws a card, which is good.

7.5
Let's Feast, in Style!

Let's Feast, in Style!

Can snowball in the early game while being cheap cycle in the later stages.

7.5
Naterran Peace

Naterran Peace

Strong to enable Natura Synergies and can draw you a card by itself. In a synergistic draft, healing 2 is also quite strong.

7.45
Technolord: Origin

Technolord: Origin

Can be good with a Machina draft, but requires setup for the effect to damage enemy leader.

7.45
Hoverboard Speedster

Hoverboard Speedster

Susceptible statline due to only having 1 health. However, it draws a card and has a good evolve effect.

7.45
Valkyria Lance

Valkyria Lance

Usually an easy to use card that can make your neutral followers more useful and thin your deck. Better with Shadow cards

7.4
Provisions Aplenty

Provisions Aplenty

It's a reasonably efficient cycle card, but is negative tempo to use. Often the target for Meddling Angel

7.4
Journey to the Past

Journey to the Past

Requires set-up to be effective, but with the right situation and draft can be very strong.

7.35
Isunia's Reconstruction

Isunia's Reconstruction

Very good when going second, but worse when going first. Healing 4 is very strong, and being able to replace cards in your hand is valuable.

7.35
Fairy Stream

Fairy Stream

Can be somewhat awkward to use. Sometimes very strong.

7.3
Sköll Guard

Sköll Guard

Heavily draft dependent. If you have a lot of natura cards, this is a much stronger card.

7.25
Ivy Coils

Ivy Coils

Good removal in the early game and sometimes the enemy follower being unable to attack might be useful. However, it's usually much worse late game

7.25
Fairy Whisperer

Fairy Whisperer

Negative tempo card on play, but technically a split 3/3 that enables fairy synergies.

7.15
Canon, Yearning Heart

Canon, Yearning Heart

Decent statline, keep in mind its evolve effect allows you to draw a card

7.15
Pining for Home

Pining for Home

Can't really play this card until turn 3 and onwards and the payoff is quite average. However, when drawing the perfect hand, the 0-cost generated can be quite useful.

7
Sapling Steward

Sapling Steward

Although it can cycle cards, it is extremely negative tempo

7
Lonely Past

Lonely Past

Can be pretty awkward to play this but is situationally fairly strong.

6.8
Rivaylian Outlaw

Rivaylian Outlaw

Good for a 1-cost follower but needs synergies to be worth drafting

6.75
Water Fairy

Water Fairy

Effectively a delayed 2/2 with some level of flexibility due to fairies having a variety of uses.

6.2
The Queen's Favor

The Queen's Favor

Can be a good resource card in the later stages of the game, but otherwise very expensive cost.

6
Harbinger of the Night

Harbinger of the Night

Situational healing option

6
Case Cracked

Case Cracked

Unreliable card that is often minus tempo or unplayable.

5.5
Altaia, Angel of Judgment

Altaia, Angel of Judgment

Needs an evolve point to be good

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