Oberon
Extremely powerful finisher card that can do 16 damage by itself. The main downside is that it's pretty much impossible to play until turn 9.
Damian, Drillarm Battler
Clearly broken card. Powerful at all points of the game. Only gets better with evolve synergies.
Gilgamesh, Demi-God
Extremely powerful. One of the strongest cards in the format.
Flame and Glass, United
Extremely powerful when played on Turn 6 and is extremely difficult for the opponent to answer cleanly. Can win the game by itself.
Bab'zz, Royal Commander
Good at all points in the game to pressure the opponent, heal your own leader and gain control of the board. Bounce cards are also effective.
Durga
Will mainly be played for 8 cost. Creates a huge board while being able to attack the enemy leader for 6.
Brave Fairy Knight
Powerful 8 damage finisher that can be used as early as turn 7. Also very useful in the early game to control the board and provide you with fairies.
United Resolve
This card is really easy to use and has a powerful effect.
Forest Eater
It can't brick your hand due to its accelerate effect. As a 7-cost follower, it's very strong at answering enemy followers while creating 10/10 in stats.
Elena, Defier of Destiny
All of the cards you can get with this card's effect are quite strong. In addition, the evolve effect can be useful at every stage of the game.
Briarmaiden
A 2-cost follower with exceptional output at all stages of the game. Due to having a free evolve effect, it can easily control the board early game, while in the late game, it offers burn damage to the enemy leader.
Oceanus, Shifting Radiance
This card singlehandedly secures you the early game, while being playable at all points of the game.
Odin, Advent of Ragnarok
Very strong accelerate effect that later transitions to a discounted and very powerful tempo follower.
Asuka & Shiori, Twins
Very powerful resource card that is significantly stronger when you have more evolve points than the opponent
Prism Butterfly
From turn 5 onwards, can be used as strong removal that might survive the initial attack.
Vanguard Tigress
The enhance effect allows this card to be used aggressively while clearing the enemy's board.
May, Budding Spring Wind
By drafting this card, it vastly improves your options over the course of the game as it can be searched from deck by playing 4 cards in one turn.
Ladica, Nature's Claws
Pretty strong but reliant on drafing natura synergies.
Benevolent Mother
Great card for Natura decks. It can answer many boards while developing your win condition. The evolve effect when achieved is also fairly strong for only 4pp.
Twofold Grace
One of the best 2-cost followers you can play early game. It's also especially good with shadow cards
Chronos, Time Tuner
One of the most powerful cards after Turn 10, but many games don't go that long, and even if they do, there's no guarantee you will draw this card at the same time. The evolve effect can be strong against certain classes, especially Portal, which relies on high-cost cards to swing the game.
Desert Wanderer
Good stats for a 2-cost follower. One of the best cards to enable Natura Synergies, since it gives you trees without needing to give up tempo.
Anarchy Lizard
Good stats with Ward effect. The last words allows your followers to clear enemy followers without evolve points. Its evolve effect is also exceptional, giving 12/8 in stats.
Rain of Arrows
Flexible card. Mainly used as its 3pp form which can clear almost any board while drawing a card. However, if aiming for the 8pp version, you need to plan ahead as it cannot fuse Neutral cards.
Aria, Dutiful Fairy
This card is just a very powerful 2-cost follower in terms of tempo.
Kyrie, Fragment of Hope
Good at all stages of the game and particularly powerful with evolve point due to the play point recovery effect.
Great Fairy Dragon
Don't be reckless with the fusion effect. It is, of course, very strong, but don't run out of cards by doing so.
Grimnir, Divine Stormspear
Played early game with evolve point to reset the board and deal damage to enemy leader. Pretty difficult to get full value from this card in most drafts
Rafflesia Princess
A good two cost follower whose strength depends on if you started first or second in the game. Going second, this card can create unrivalled value for its cost.
Goddess of Compassion
All of this card's effects are possible. However, you should take care when fusing 3 cards as this will be a significant investment of resources.
Ageless Bystander
The two 0-cost followers generated by the evolve can accelerate your cards played counter on any turn of your choice.
Feena, Victorious and Just
Good resource card which ensures your early game curve.
Warden of the Woods
Good stats for a 3-cost and can search a discounted Wood of Brambles, which is still strong
Windbloom Sylph
Very flexible and strong 2-cost follower that immediately draws a card and can evolve for free in the mid and late game while healing leader.
Lycoris, Venomous Princess
The free evolve effect is not difficult to activate, so the card is able to draw a card and destroy an enemy follower easily. The evolve effect is usually good, but quite ineffective against classes such as Portalcraft.
Fallen Angel's Blessing
Both choices are fairly strong for their cost. Evolution point recovery or 4 healing are both very strong effects especially with their strong statline.
Scavenger Scarab
Proactive card even without evolve. Evolve turns it into a strong resource card
Wise Bear
Despite costing 6, it's a strong tempo reversal tool that helps clear the opponent's board, heals your leader and damages their leader.
Abby, Raging Axe
Strong with evolve effect but doesn't really progress anything in this format
Treasurefly
Flexible card that provides a huge amount of healing in the late game
Smiting Shower
Strong removal for its cost. Flexibility to do 5 damage to enemy leader is sometimes quite helpful
Gunnlod's Hide-and-Seek
Very powerful stats for 5 mana but gets progressively worse as the game progresses. Good with Blood due to wrath compatibility.
Coldhearted Dark Elf
Powerful cycle and finisher card, especially on turn 7 onwards.
Lily, Crystalian Brilliance
Very strong 2-cost follower that protects your leader's health and has the option to transform followers with large statlines or powerful last word effects.
Seraph of Sin
Good stats with useful effect to search for powerful neutral spells drafted
Blau, the Valkyrie
Very strong and reliable removal in the midgame while leaving a follower that the opponent has to destroy later.
Aldis, Stylish Saint
Strong at contesting board states and can evolve to heal your leader for 4.
Avatar of Growth
Decent card without natura synergies. However, with natura syergies, this card becomes very strong.
Steppe Soldier
Is strongest in the early game where the +1/1 buffs are more impactful. However, is good at most points of the game.
Cutie Cat
Average statline but can attack the enemy leader. Has an evolve effect that can help clear the enemy board to make the attack on leader less punishable by the opponent.
Giant Hornet
Keep in mind that this can be manually evolved to attack face and clear enemy board at the same time. Scales well into the later stages of the game.
Loving Embrace
Strong card for natura drafts. Especially if Ladica is drafted.
Flora Fairy
Good stats since the Fairy Wisp can be played immediately. It can also be saved to enable later combo plays.
Lain, Bringer of Blessings
Replaces itself immediately and 1/3 statline is difficult to answer in the early game for some classes.
Relic Hunter
Good resource card with flexible usage patterns
Iris, Sky Spirit
Usually used as a cycle card with a 2/2 body.
Polar Warrior
Can be viewed as removal that scales as the game progresses. Can be manually evolved to do 4 damage to enemy leader.
Greenleaf Sprite
Exceptional 1-cost follower that scales well into the mid-game. Also synergises with Natura.
Spiritbeam
Great card for natura drafts. Easy to get the healing effect.
Angel of Darkness
A 2/2 follower with Rush. The evolve effect is a bonus, usually good vs Dragon
Verdant Giant
Decent statline with good flexibility and ability to draw a card on death.
Beastfolk Gatherer
Very strong card for Natura decks due to being a 2/2 2-cost follower with a good evolve effect.
Ruins of Aiolon
Strong synergy card. Doesn't do anything by itself but can enhance a machina draft significantly
Frightful Treant
Natura synergy card. Can be viewed as a resource card that can help control the board.
Snow, Pureheart Sage
1 health can make this card a little weak to certain cards, but considering it draws you a card and has a strong evolve effect, it's situationally very strong
Frostborn Princess
Worthwhile to play once you have played at least 4 cards in the same turn.
Support Troop Elf
The main downside is that this card cannot be used in the early game aggressively, but its ability to be used defensively and its flexibility in the late game are good.
Order Eternal
A strong reset option but still gives the opponent priority to set up their board again.
Angel of War
While a good card on paper, it can sometimes clog your hand with amulets.
Meddling Angel
Depends on the class you are drafting. Oftentimes just a 3-cost with a 3/3 statline.
Naterran Peace
Strong to enable Natura Synergies and can draw you a card by itself. In a synergistic draft, healing 2 is also quite strong.
Michelle, Lone Psychic
Can be viewed as a spell card that reduces enemy attack to zero so you can use a different follower to destroy it. It draws a card, which is good.
Let's Feast, in Style!
Can snowball in the early game while being cheap cycle in the later stages.
Hoverboard Speedster
Susceptible statline due to only having 1 health. However, it draws a card and has a good evolve effect.
Technolord: Origin
Can be good with a Machina draft, but requires setup for the effect to damage enemy leader.
Valkyria Lance
Usually an easy to use card that can make your neutral followers more useful and thin your deck. Better with Shadow cards
Provisions Aplenty
It's a reasonably efficient cycle card, but is negative tempo to use. Often the target for Meddling Angel
Journey to the Past
Requires set-up to be effective, but with the right situation and draft can be very strong.
Isunia's Reconstruction
Very good when going second, but worse when going first. Healing 4 is very strong, and being able to replace cards in your hand is valuable.
Fairy Stream
Can be somewhat awkward to use. Sometimes very strong.
Sköll Guard
Heavily draft dependent. If you have a lot of natura cards, this is a much stronger card.
Ivy Coils
Good removal in the early game and sometimes the enemy follower being unable to attack might be useful. However, it's usually much worse late game
Fairy Whisperer
Negative tempo card on play, but technically a split 3/3 that enables fairy synergies.
Pining for Home
Can't really play this card until turn 3 and onwards and the payoff is quite average. However, when drawing the perfect hand, the 0-cost generated can be quite useful.
Canon, Yearning Heart
Decent statline, keep in mind its evolve effect allows you to draw a card
Lonely Past
Can be pretty awkward to play this but is situationally fairly strong.
Sapling Steward
Although it can cycle cards, it is extremely negative tempo
Rivaylian Outlaw
Good for a 1-cost follower but needs synergies to be worth drafting
Water Fairy
Effectively a delayed 2/2 with some level of flexibility due to fairies having a variety of uses.
The Queen's Favor
Can be a good resource card in the later stages of the game, but otherwise very expensive cost.
Harbinger of the Night
Situational healing option
Case Cracked
Unreliable card that is often minus tempo or unplayable.
Altaia, Angel of Judgment
Needs an evolve point to be good