Zebet, Spreading Corruption
Very flexible card that can bring you back from otherwise completely unwinnable game states.
Gilgamesh, Demi-God
Extremely powerful. One of the strongest cards in the format.
Flame and Glass, United
Extremely powerful when played on Turn 6 and is extremely difficult for the opponent to answer cleanly. Can win the game by itself.
Atem
7 unavoidable damage. Can also manually evolve the card if needed.
Lute, Vengeful Necromancer
Excessively powerful card that controls the board and does 6 damage to enemy leader.
Lubelle, Necroshepherd
Very powerful tempo card with strong last words synergies and possible finisher opportunities.
Ghoul Wielder
Very strong effect at all points in the game and can synergise with other ghost cards for lethal possibilities
Odile, Ebony Dancer
In some situations, extremely strong but sometimes doesn't really do that much. Will usually need an evolve point to be effective.
Elena, Defier of Destiny
All of the cards you can get with this card's effect are quite strong. In addition, the evolve effect can be useful at every stage of the game.
Goblin Reaper
Gives a huge amount of tempo on both effects, fits into a large number of strategies
Oceanus, Shifting Radiance
This card singlehandedly secures you the early game, while being playable at all points of the game.
Odin, Advent of Ragnarok
Very strong accelerate effect that later transitions to a discounted and very powerful tempo follower.
Underworld Captain
Can strongly impact the board from the moment it's played and deal a lot of damage to the enemy leader. Although its last words effect can make it invincible to an extent, it's also just a 2/4 follower.
Asuka & Shiori, Twins
Very powerful resource card that is significantly stronger when you have more evolve points than the opponent
Shared Goal
One of the key components of any machina draft, as it enables combo plays and draws you cards.
Chronos, Time Tuner
One of the most powerful cards after Turn 10, but many games don't go that long, and even if they do, there's no guarantee you will draw this card at the same time. The evolve effect can be strong against certain classes, especially Portal, which relies on high-cost cards to swing the game.
Ruler of the Necropolis
Very strong resource card that works well with Last Words strategies
Mechasaw Soulshredder
One of the best payoffs for drafting Machina cards. Simple to use as well.
Twofold Grace
One of the best 2-cost followers you can play early game. It's also especially good with shadow cards
Benevolent Mother
Great card for Natura decks. It can answer many boards while developing your win condition. The evolve effect when achieved is also fairly strong for only 4pp.
Punisher of the Undead
Can be considered as removal in the early and mid game, but becomes a 9 damage storm on turn 7 onwards.
Anarchy Lizard
Good stats with Ward effect. The last words allows your followers to clear enemy followers without evolve points. Its evolve effect is also exceptional, giving 12/8 in stats.
Desert Wanderer
Good stats for a 2-cost follower. One of the best cards to enable Natura Synergies, since it gives you trees without needing to give up tempo.
Phantom of the Strings
Very potent effect especially at turn 5 and 6 but gets worse over the course of the game. Also, it can be difficult to play against the mirror match.
Kyrie, Fragment of Hope
Good at all stages of the game and particularly powerful with evolve point due to the play point recovery effect.
Poisoned Apple of Revival
Extremely efficient spell that will usually find good value during the game
Nicola, Unauthorized Hope
One of your main payoffs for drafting machina cards.
Gold Rush Necromancer
Basically does everything you could possibly want from a card.
Cerberus, Howl of Hades
Depends heavily on the draft and what type of 5-cost followers you have drafted, but generally a good card.
Grimnir, Divine Stormspear
Played early game with evolve point to reset the board and deal damage to enemy leader. Pretty difficult to get full value from this card in most drafts
Goddess of Compassion
All of this card's effects are possible. However, you should take care when fusing 3 cards as this will be a significant investment of resources.
Feena, Victorious and Just
Good resource card which ensures your early game curve.
Aenea, Amethyst Creator
IF you drafted enough machina cards, this card can be extremely good.
Cursed King
Very strong card that doesn't require an evolve point and is very difficult for the opponent to cleanly answer.
Vyscaria, Abyssal Avenger
Can be manually evolved. Fairly strong card for only two play points
Fallen Angel's Blessing
Both choices are fairly strong for their cost. Evolution point recovery or 4 healing are both very strong effects especially with their strong statline.
Corpse Crusher
Necromancy cost is fairly expensive, but even without the 8 necromancy effect, is still a 9/9 in stats that does at least two damage to enemy leader.
Soul's Light
Good cycle card that can answer the opponent's board at the same time
Tortured Soul
Strong removal option both with and without using evolve. It is also difficult for the opponent to answer by battle.
Skull Predator
Very flexible resource card that can be manually evolved. The Enhance 6 effect is also very strong as it can context most boards while allowing you to heal and draw cards
Grave Voidknight
A solid two-cost follower with interesting options depending on the situation. You will usually not use the 7-cost version of this follower.
Bone Marauder
Extremely good stats for its cost and it randomly has ward. Bone Blast for 1 mana is insane, as it allows you to build a board, clear the opponent's board and accumulate shadows.
Smiting Shower
Strong removal for its cost. Flexibility to do 5 damage to enemy leader is sometimes quite helpful
Gunnlod's Hide-and-Seek
Very powerful stats for 5 mana but gets progressively worse as the game progresses. Good with Blood due to wrath compatibility.
Seraph of Sin
Good stats with useful effect to search for powerful neutral spells drafted
Aldis, Stylish Saint
Strong at contesting board states and can evolve to heal your leader for 4.
Steppe Soldier
Is strongest in the early game where the +1/1 buffs are more impactful. However, is good at most points of the game.
Soul Extraction
Can be used as a good reset tool and sometimes for lethal damage.
Blau, the Valkyrie
Very strong and reliable removal in the midgame while leaving a follower that the opponent has to destroy later.
Evil Exhumer
Reduces your deck size while building a strong early board. Gets progressively worse later in the game. Works well with Last Words synergies
Lovelorn Necromancer
Is rather expensive to use and can be easily answered in many circumstnaces by the opponent
Slayer of the Dead
Requires you to have a follower in play to make use of its effect, but is a fairly strong resource option.
Minthe, Steward of Souls
You can draft your deck around this card so that you can search specific followers. In addition, the evolve effect is very strong in this game mode and will nullify the cost requirement for many powerful cards.
Marian, Noble Mummy
Pretty good when played in both the early game and mid game due to high stats and ability to clear enemy followers.
Resurrected Malice
The delayed nature of the card makes it a little awkward to use, but a 3-mana 4/5 ward is usually not bad.
Relic Hunter
Good resource card with flexible usage patterns
Succession of Balance
Good removal card that sets up Machina comboes
Reviled Remnant
A two-cost follower with decent upside (ward and free ghost)
Angel of Darkness
A 2/2 follower with Rush. The evolve effect is a bonus, usually good vs Dragon
Ruins of Aiolon
Strong synergy card. Doesn't do anything by itself but can enhance a machina draft significantly
Order Eternal
A strong reset option but still gives the opponent priority to set up their board again.
Snow, Pureheart Sage
1 health can make this card a little weak to certain cards, but considering it draws you a card and has a strong evolve effect, it's situationally very strong
Friends Anywhere
Draft this for machina synergies.
Angel of War
While a good card on paper, it can sometimes clog your hand with amulets.
Blossom Beauty
Drawing a card is never bad, but the statline is somewhat vulnerable. The Necromancy effect can be situationally great, but can compete with other cards that need Necromancy.
Meddling Angel
Depends on the class you are drafting. Oftentimes just a 3-cost with a 3/3 statline.
Steelskull
Decent aggressive card with some machina synergies
Naterran Peace
Strong to enable Natura Synergies and can draw you a card by itself. In a synergistic draft, healing 2 is also quite strong.
Let's Feast, in Style!
Can snowball in the early game while being cheap cycle in the later stages.
Valkyria Lance
Usually an easy to use card that can make your neutral followers more useful and thin your deck. Better with Shadow cards
Technolord: Origin
Can be good with a Machina draft, but requires setup for the effect to damage enemy leader.
Hoverboard Speedster
Susceptible statline due to only having 1 health. However, it draws a card and has a good evolve effect.
Entranced Skeleton
A strong aggressive 1pp follower.
Provisions Aplenty
It's a reasonably efficient cycle card, but is negative tempo to use. Often the target for Meddling Angel
Journey to the Past
Requires set-up to be effective, but with the right situation and draft can be very strong.
Dark Alice, Foul Fairytale
Can be hard to reach 10 last words consistently, but if your draft allows it, this card can be pretty strong.
Nemean Lion
Slightly below average stats but has the ability to attack the enemy leader.
Hellfire Strike
Very easy to use card considering it only costs 1pp. The Necromancy (4) effect is extremely strong in the early game
Fangs in the Mirror
Should be viewed as a card that should only be played for 5 enhance, have no followers on field, or manually evolved.
Zombodroid
As long as you draft some machina cards, this card is ok
Isunia's Reconstruction
Very good when going second, but worse when going first. Healing 4 is very strong, and being able to replace cards in your hand is valuable.
Spartoi Sergeant
Generically good 2-cost follower.
Misguided Maiden
Has a bad statline but is a reasonable cycle card. The evolve effect is good but the problem is that 3/2 is quite weak.
Call of the Void
Good removal card on paper when you get the 4/4 follower with it. Issues arise when multiple necromancy cards compete for your limited shadows.
Undying Resentment
Removal that scales into the mid/late game for minimal necromancy cost
Death's Door Opens
Extremely inconsistent, but can sometimes give you good value.
Rivaylian Outlaw
Good for a 1-cost follower but needs synergies to be worth drafting
Haunted Mansion
Can be okay with ghost synergies, otherwise pretty bad card.
Soultaker Scion
Pretty bad as a follower in the early game. However, the 6 necromancy effect can be quite good depending on the draft.
Harbinger of the Night
Situational healing option
Case Cracked
Unreliable card that is often minus tempo or unplayable.
Helio, Head Lich
Hard to guarantee that you will draw a fusion card at all.
Altaia, Angel of Judgment
Needs an evolve point to be good
Feel Their Fear
Extremely inconsistent card. You have to have a 4-cost follower or it's incredibly inefficient to play. However, if recycling powerful cards like Bone Marauder, it's actually quite good.
Spectral Sorceress
Gives at least 2 Shadows but it's definitely a bad card.